Tiny Desks is a retro-80s inspired office automation game about turning chaos into flow. Tasks pile up on your desk. Employees each have their own strengths. Stress builds. Mistakes cost money. At first, you’ll be dragging every task by hand just to survive the day. Later, you'll carefully automate bottlenecks and optimise flow, to please your corporate overlords.

Manage the tasks

Tasks arrive on your desk throughout the day, and it's your job to keep the productivity high, make sure each employee gets assigned tasks that match their preferences. At first, everything is manual but later on your get a chance to upgrade the office and have more automation.

Hire more employees

Hire more employees, it helps your increase the task throughput but also causes more work and process for you. 


Handle different tasks

Not every task is the same, and not every employee is suited to every job. As new task types appear, you’ll need to adapt your workflow around different specialties, priorities, and processing times. 

Upgrade

Use the money you earn to improve your efficiency, add more desks, train employees to work faster or add automation. The goal isn’t just to survive the day, it’s to build an office that increasingly runs itself, so think both short and long term.


Operations Terminal

Manage and observe your stats though the operational terminal. 

Automation

Unlock the Switchboard to automate task routing. Keep it well maintained to avoid breakdowns, and use the calibration to improve routing efficiency.

incrementaldb_verification: neonsheep

Updated 21 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorNeon Sheep
GenreSimulation, Puzzle
Tags2D, Game Boy, Incremental, Management, office, Pixel Art, Retro, Tycoon
ContentNo generative AI was used

Development log

Comments

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was really great. was disappointed to not see a steam link so i'd know if there were updates. (nothing on itch facilitates keeping an eye on a game)

maybe by luck i'll see you on a subreddit or something. when you think about it, it's really bad planning on your part. you did the job of reaching a potential player.. and didn't put anything in to hook them into your update pipeline. so all that work to catch attention was completely wasted.

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discord for galaxy.click. there you can always check new releases and updates as long as the dev posts about them on galaxy .  that is how I found the game and how I am going to keep an eye on it

sorry but if a dev asks ppl to go on discord for game updates and info, i and any rational gamer on Earth is 100% out. absolutely 100%.

discord is a chat room. it is not a forum or streaming news bulletin board. 

people who use it for those things are basically expecting ppl to log onto a chat room and scroll and search through thousands of pages of chat room logs for information. 

and the fact that they don't understand this is always an excellent signal for how badly designed and managed the game will be

I tend to disagree. Most discords for games have a "anouncement role" and a specific channel for updates. I only get notified when there is an update for the game I am interested in. So i know I joined and that when there is something new or important i get notified and don't have to look for any info in thousands of messages. I can just go on with my life and when there is something new I get a nottification on my phone I can check it and that's it.

Very original idea and cool game!

In the new version, it seems like the second level of automation ought to try to route tasks to workers with only a single task on their desk. If it works correctly, there's a stack bonus! If not, it's still better than taking a penalty for letting the task expire. Given that you lose the ability to manually route tasks to workers when you install the switchboard, it really does feel like a notable lack. It'd also be fine for this to be an upgrade.

The hitbox for dropping off tasks is way too small. I often found myself dragging a task to a worker's desk, and then it disappears and reappears on mine, because the file wasn't quite exactly in the little empty patch of the desk that the file wants to stay in. Really, it should just work if the file is in approximately the right place, like anywhere over the entire desk and worker.

Hey, thanks a lot for the feedback, just released a major update and one of the fixes is a bigger hitbox for the dropping, let me know how you find it!

Yep, the hitboxes are much more forgiving in this version.

Fun, but could we have an option that makes the tooltip show up on the left instead of the right? I’m right handed and on a tablet, my hand blocks view of these tooltips.

Hey thanks a lot for the feedback, new update that just got released includes this. Please go to the settings and turn on tooltip direction to left.

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Alfred's stress level is 0% but mine is 110% 
Maybe some tutorial in the beginning, and just dragging little notes in the beginning is a bit boring. But just my opinion.

Hey! Thanks a lot for your feedback, I've adjusted the pacing in the latest update, and improved the tutorial. Let me know what you think!

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Huge bait by AI description, there is zero automation or team specialization here. 

(+1)(-1)

Hey! That's coming next, I want to validate the core game loop works first before I add automation. The items I already have planned are: desk tray to place more tasks, auto-router of tasks to desks with 80% accuracy and stress relief automation. 

Hey! Just to let you know the new update was released and it includes two automation items already: desk trays and switchboard. Let me know what you think!