Tiny Desks
Tiny Desks is a retro-80s inspired office automation game about turning chaos into flow. Tasks pile up on your desk. Employees each have their own strengths. Stress builds. Mistakes cost money. At first, you’ll be dragging every task by hand just to survive the day. Later, you'll carefully automate bottlenecks and optimise flow, to please your corporate overlords.
Manage the tasks
Tasks arrive on your desk throughout the day, and it’s your job to keep the office moving. Assign work before it expires, match jobs to the right employees, and prevent small backlogs from turning into expensive disasters. At first, every decision is manual, but as the pressure builds, you’ll start thinking less like a dispatcher and more like a systems designer.

Hire more employees
A bigger office means more capacity, but also more complexity. Hiring new employees gives you more ways to process work, specialize your team, and keep up with growing demand, but every new desk comes with extra cost and another person to manage.

Handle different tasks
Not every task is the same, and not every employee is suited to every job. As new task types appear, you’ll need to adapt your workflow around different specialties, priorities, and processing times. What starts as a simple pile of paperwork gradually becomes a more interesting balancing act of routing, timing, and keeping the right people on the right work.
Upgrade
Use the money you earn to improve the office with tools, systems, and automation that reduce the need for constant micromanagement. Expand your capacity, improve routing, create buffers against overload, and shape a workflow that can handle more work with less chaos. The goal isn’t just to survive the day, it’s to build an office that increasingly runs itself.

incrementaldb_verification: neonsheep
| Updated | 4 minutes ago |
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Neon Sheep |
| Genre | Simulation, Puzzle |
| Tags | 2D, Game Boy, Incremental, Management, office, Pixel Art, Retro, Tycoon |




Comments
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Alfred's stress level is 0% but mine is 110%
Maybe some tutorial in the beginning, and just dragging little notes in the beginning is a bit boring. But just my opinion.
Huge bait by AI description, there is zero automation or team specialization here.
Hey! That's coming next, I want to validate the core game loop works first before I add automation. The items I already have planned are: desk tray to place more tasks, auto-router of tasks to desks with 80% accuracy and stress relief automation.