Sheep Prototype
Look after fluffy sheep in this cosy pasture, harvest resources from them, automate production and grow your flock.
| Updated | 17 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Neon Sheep |
| Genre | Simulation |
| Made with | Rust |
| Tags | 2D, Cute, Farming, Life Simulation, Management, Pixel Art, sheep |
| Links | Bluesky |
Development log
- [update] Menu updates and sheep escape fix17 days ago
- [update] Re-work tutorial and address feedback18 days ago
- [hotfix] Fix pathfinding bug on web37 days ago
- [update] Tutorial improvements and bug fixes38 days ago
- [update] Sheep AI improvements and bug fixes40 days ago
- [update] Tutorial improvements41 days ago
- [update] Add Tutorial mode and hot fixes44 days ago
- [hotfix] Fix loading times46 days ago

Comments
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Okay. Well, I see the vision, unfortunately this has a very, VERY, long way to go. What I tend to do for my reviews is make them long and detailed, however, if I did that I think I would have over 3 pages of criticism. So to save everyone's time I am simplifying this.
This game is clearly in a beta stage, so I understand why some things are the way they are, but this is egregious.
My main points of contention:
The UI is SUPER small. The icons are small and it's hard to see what is going on up at the top of the screen.
No music
The tutorial not only doesn't go at the players speed (it needs to have a button allowing the player to go at their own pace. As soon as I hovered over my inventory it moved on to the next section of the tutorial.) it also doesn't do a good job at being a tutorial half the time. You can't have a tutorial that goes over grass but doesn't go over drinking water. I didn't know I needed a campfire either. Like..???
AND WHAT IS WITH THE SHEEP STAT STUFF?? I'm not saying it's bad. I actually think the contrary, however it never went over WHY it mattered. What happens if I let them starve? Do they die? Do they not produce stuff? What is the incentive to keep them alive.
Although maybe the tutorial goes over that, I couldn't get through all of it since my SHEEP FROZE.
I'm losing the plot. I'm staying true to my word and saving everyone the time. I don't like it, I understand the vision, however there is SO much that needs improving. If the dev actually does want to hear my 3 pages of criticism stored in my head then let me know.
Bugs encountered:
- Action jittering, seeking campfire and some other random action (moving to water, food, etc) seem to get caught up in each other a lot
- UI Scale didn't make anything bigger, it just moved the icons southeast lol this also breaks the settings menu
Hey, thank you so much for taking the time to write this feedback, I would love the 3 pages please if you can submit it in the google form! I know it has a long way to go and I really appreciate your input - https://forms.gle/EwwydrW3pcaGpgsEA
The game lacks a decent informer, I placed an auto-milker didn't work eventually I hovered over it and It needs a bucket... could have said that in the purchase description. bought a bucket put it in the wrong spot, thanks for telling me where to put it. Upgraded a bucket cause my sheep drank the pond dry and I didn't want to have to constantly fill the bucket, nope can only fill the max bucket 33%.
- An object mover would be helpful
- Clearer instructions would be nice, especially in the purchase menu.
- The UI is too small could you make it bigger
- A nice background would be good, I was staring into the void while I waited for milk and fleece.
Ultimately Its groovy and it works just needs some upgrades.
My sheep have escaped my farm while I was tabbed out chatting in discord
Hey thank you so much for reporting this, I think I have fixed it now since version 11, please do let me know if you run into it again!